Tuesday, January 24, 2012

Cataclysm Review


Cataclysm was the 3rd expansion for World of Warcraft, but if your on here you probably already know that ..
It was released in .. December 2010? God it feels like yesterday but it has been a while..

The whole expansion was set around Deathwing coming back to Azeroth and pretty much destroying everything, with the elements being out of place.

The level cap was increased to 85 and two new races were introduced to the game, the Worgen for the Alliance and the Goblins for the Horde.
All zones in Azeroth got some soft of overhaul and 5 new zones were introduced 80-85.
Along with new professions and just a general tidy up of the game, with a ton of minor changes here and there.

I'll be brutally honest I was a little disappointed with Cataclysm, there was so much hype surrounding it and for me it just didn't deliver.

I do appreciate Blizzard going over the old Azeroth zones and re-doing them, some hadn't been touched in 5+ years and really were better off after the changes.

The 80-85 zones really didn't do much for me, they were a place where I levelled and that was it, none of them had much to do with each other, which was quite the opposite with the Northrend zones when you were working and going over a whole campaign around Northrend before finishing the campaign in Icecrown.

PvP content was non-existent, Twin Peaks is a pretty nice BG that I enjoy but Tol Barad was pretty ordinary. I prefer the Tol Barad dailies over the Argent Tournament variety we had in Wrath but it took what, a good 3-4 months for them to balance Tol Barad out..
Arena's were bland and world PvP was also non-existent, flying in the Azeroth zones was meant to change this but I didn't see how it did and I'm not a fan of the change.
Now people can get around the world even faster and spend more time waiting in Orgrimmar/Stormwind than travelling around the World of Warcraft on their 100% - in comparison to 310% mount.

PvE I thought was redeemable quality for WoW, the dungeons that were released were "hard" and I liked the challenge after the steamroll that was WoTLK dungeons.
They're a fair bit easier now but if people don't CC or pay attention to the encounter mechanics you will still wipe, its a bit more advanced than the brainless tank n spank 5 mans were in Wrath.

Blackwing Descent was pretty fun in my opinion and I liked the setting, Bastion of Twilight was quite meh - 4 bosses is a little too low for a raid in my opinion. Regardless BWD and BoT were both a step about Naxxramas and Obsidian Sanctum which players had to endure in Wrath.
Firelands was awesome and if you read my posts from before was one of my favourite raids of all time, it really shows how far Blizzard has came.
Dragons Soul I've only downed the first few bosses so I can't really speak for.




Things that Cataclysm definitely did get right were the Guild feature. Guilds actually felt important again and it sure brought my guild closer together as a community.
The rewards and achievements give you things to actually work for and complete as a guild, there are 25 levels and although I feel the levels are too easy to get and should take longer it definitely is a welcomed addition.

The 4.1 Zul Aman/Zul Gurub troll instances were pretty lackluster in my opinion and I was one of the guys who complained over the "recycled content" I mean not much had changed and most encounters were pretty mindless, the 4.3 dungeons followed in the 3.3 ICC's footsteps and were among the best 5 man dungeons I've ever taken part in.

With all that out of the way I'd like to list 5 things I'd like to see in Mists of Pandaria..

-More raids, we only had 2 raids (3 if you include BH) in Cataclysm until Firelands was released, if I was a pure PvE player I would of quit over that, thats really just ridiculous the fact that they didn't bring out a new raid in 4.1, the length of time in between patches was quite a while too.

-Updated character models - we NEED them especially for vanilla races

-New Arena map/instances, there are surprisingly few arena locations and it would be good for some more, they'd be quite resource-free to make and shake things up in Arena quite a bit.

-Reasons for World PvP again

-Balance, Mages and Hunters were ridiculous this expansion, period.

Aux's Favourite BG

I'm a PvP'er and have been for the last 4 years in World of Warcraft.
Battlegrounds are my favourite form of PvP, in Arena's if my class/partner is not the flavour of the month and I'm not geared to the teeth theres a chance I'll lose.

In Battleground's I can do my own thing and just with my sole presence I can seriously effect the game. Warsong Gulch or WSG has always been my favourite BG.









I mean capture the flag is always entertaining but WSG brings it to a whole new level.
Each team has 10 players and must capture the enemy teams flag and bring it back to their base, but however for this to happen the enemy must not have YOUR flag.
The zone is very beautiful and the two enemy bases are very styled after the Orcs and Night Elves.

There is plenty of terrain to utilize and hide behind, experienced players such as myself can take advantage of "hidden" or "trick" areas and techniques which give them the edge.

WSG games for 25 minutes and the first team to reach 3/3 flag captures or the one with the most at the end of the time wins.

There are a few things that I'm not a big fan of in Warsong Gulch. Firstly if your team is getting camped - you can't do anything about it.
You'll have the enemy team at 2/3 and ready to capture that final flag.. but they won't - they'll farm you for honor instead.
You'll have pets on aggressive and melee classes camping where your spawning. Ranged classes behind and in front of you - wherever you go you will get killed.
It's a problem and you can't do much about it, players will leave and new players will be thrown in to have to deal with it, usually you just have to stay there and take it until the games over and you can get your honour.

The last problem I have is players farming Honourable Kills in the mid zone. The goal of Warsong Gulch is to go AFTER the flag and DEFEND your base - offence and defence.
Instead you've got half your team picking off the enemy faction in the center. This is frustrating as usually your team will lose if you do this, as other players can strathe around or stealth around you.

For example if your on a team of 10 and 9 are mindlessly slaughtering the other team in the mid how are you expected to grab the enemies flag when there are 3 players on the other team defending?
Sure, they won't be able to get into yours but they CAN - out of the 8 players in the mid what are the chances that even just one enemy player will slip through unseen and grab your flag with no one defending in the flag room, exactly.

Battleground's are for PvP and I respect your choice to kill enemy players but its a lot funner and rewarding for everyone if you just go for the objectives, fighting on the road goes on in all battlegrounds whether it be Strand of the Ancients on the beach of in the water in Arathi Basin.



See this crap? STOP IT!


In all seriousness WSG is an AMAZING battleground and is a total blast to play, I have SO many awesome memories of staying up all morning and hearing the DOO-DOO-DOO whenever we got/had out flag taken.

Warsong Gulch .. check it out!

Monday, January 23, 2012

Aux's Top 5 Favourite Raids

In the last installment of my "Top 5 Favourite" series I'll be talking about raids.

I've always been more of a PvP'er but I enjoy the occasional dungeon/raid. I was too new to World of Warcraft in Wrath of the Lich King to really get into raiding and when I was I had a few unpleasant experiences and was turned off.
I'm definantely more of a solo-player and PvP allowed me to do that more so than PvE, in short I didn't have to worry about others screwing it up for everyone, I didn't have to rely on others as much.

Raiding is the pinnacle of PvE gaming, its designed to be the final frontier and most challenging for PvE'ers, raids usually come in "tiers" in an expansions life and each tier will be harder than the last, allowing for a "gear progression".


1. Ulduar: Ulduar was the first raid I ever took part in. I didn't know any of the fights but I was assured that I would be ok, after 5 hours that night we only managed to clear the first 3 bosses but it was still an amazing experience working as a team, overcoming and improving on what was keeping us down and downing a few bosses.
Later in Wrath and Cataclysm I ran Ulduar 10/25M and eventually the Heroic version of the raid for the Iron-Bound Protodrake. Ulduar has many wings like other raids and is absolutely breathtaking, particularly towards the end.
Most fun I've ever had in a raid and most fun I probably ever will, Ulduar is one of the most spectacular places in WoW and fits in well with the whole Storm Peaks/Iron Dwarves setting that I like so much.



2. Sunwell Plateau: Sunwell Plateau is the final raid "tier" of Burning Crusade, its set on an island called Quel Thalas, off the coast of the Eastern Kingdoms.
Sunwell Plateau has a very Blood Elven theme, lots of reds and golds which looks nice.
Killing Kil Jaeden was one of the most epic things I've experienced in the game and although zone fights were too much of a steamroll at 85 it was still very enjoyable - and the legendary bow is AWESOME.


3. Black Temple: Black Temple is one of the middle "tiers" in Burning Crusade, its located in The Outlands, in Shadowmoon Valley. In the Black Temple is where Illidan is, Illidan is my favorite lore character in WoW and is a badass.
Most of the raid is pretty bland, but its not what your there for. Your there to kill Illidan, and that final fight with Illidan Stormrage is amazing.
I wish I played back in Burning Crusade where I could experience the fight where it wouldn't of been as much of a face-roll but even at 85 the fight mechanics in the final fight will Illidan Stormrage still had a few of us dying.
Also note, there is a chance Illidan will drop one of his signature weapons - The Warglaive of Azzeroth, these are the most badass weapon in World of Warcraft hands down, its a shame only Rogues and Warriors can wield them but after getting both on my Rogue its still awesome to walk around in Org with them and get a ton of /whispers.




4. Firelands: Firelands is a raid released in patch 4.2 in Cataclysm. I wasn't a fan of Blackwing Descent of Bastion of Twilight but Firelands restored some of my faith in Cataclysm raiding.
There's nothing I particularly enjoyed about the dungeon and even now I'm only 5/8, and I'm kind of disappointed they recycled Ragnaros but just the sheer polish on the raid is staggering.
There were no bugs and the zone looks amazing, its just so much smoother and polished than the other raids we've seen in Burning Crusade and WoTLK and is pretty challenging too!




5. ICC: ICC or the Icecrown Citadel was the final "tier" of raiding in WoTLK. Icecrown Citadel was released in three stages by Blizzard and although this annoyed a lot I didn't mind it as I wasn't pushing for server firsts or anything.
I did finally get around to running it towards the end of Wrath and had a blast, the best fights are by far Sindragosa and The Lich King and as always Blizzards left those fights to the end.
With 12 bosses and quite a bit of trash its certainly quite a long raid to get done in one sitting, I pugged this on Heroic at the end of Wrath and none of us were all that well experienced or geared, it certainly wasn't easy and we wiped a few times but it wasn't anything all that challenging.
My second favorite WoTLK raid before Ulduar hands down.



Aux's Top 5 Favourite Dungeons

Dungeons, or instances are specially designed PvE zones where a player, or group of players can fight monsters and have access to much better than average PvE gear/loot.
There are dungeons players can partake in from level 15-85 and they are a special part of World of Warcraft.

I level my characters mainly through PvE, its fast, exciting, involves interacting with other players and allows you to have the best gear available to your level.

I've ran every single dungeon in WoW at least once, here are my 5 favorites.


1. Forge of Souls: Forge of Souls is one of three dungeons introduced in the Horde/Alliance's campaign against The IceCrown Citadel in Patch 3.3
These three dungeons are harder than the other standard level 80 dungeons, think of them as Heroic versions.
Forge of Souls is my favorite dungeon in the entire game, I spent a ton of time in here farming for special drops for my characters.
Forge of Souls is a small dungeon with only 2 bosses but each fight is engaging and fun and even the trash is pretty awesome.




2. Utgarde Pinnacle: Utgarde Pinnacle, unlike Forge of Souls, is one of the "original" level 80 dungeons. Its similar to Utgarde Keep and has Vyrkul, the most awesome race to even hit WoW.
I farmed the Heroic version of this dungeon daily for the Blue Protodrake and I never got sick of it, the mix of warm wooden interiors and snowy rock paths is gorgeous and its just an amazing dungeon.
If your a fan of vikings, viking culture and the chance of getting a big blue dragon then check it out.




3. Trial of Champions: The Argent Tournament dungeon, Trial of Champions is also a WoTLK "original" level 80 dungeon. Trial of Champions has three phases each lasting for 5 minutes or so, its a fast dungeon and the bosses are randomly generated each time you go in, which is always nice to have something new to experience.
Trial of Champions is set in a circular arena and while you do move around you stay in the same area, while your enemies come to fight you.
Sadly I wasn't as impressed with Trial of Crusaders (raid version) of the dungeon, for a short dungeon being in a static area is fine, but not for a few hour long raid..





4. Stonecore: Stonecore is a Cataclysm dungeon designed for level 85's. I much preferred the WoTLK zones compared to the Cataclysm zones but Stonecore (and SFK) is the exception.
It can either be a blazing fast or sluggishly slow run depending on how the people in your group know the fights. There is a fair amount of trash but its all fairly easy to get through. The zone itself is beautiful, there's crystals, lava and rocks everywhere, its very pretty.




5. Shadowfang Keep: Shadowfang Keep is my favorite vanilla zone of all time and always will be, I'm not a fan of what they did to it in Cataclysm - I miss a few of the old bosses and the general layout of it.
Back in Wrath I remember running the hell out of this on all my characters as soon as they were a high enough level for it, if you played a class that could wear leather gear this dungeon was a MUST do.
Regardless its still really cool, they're are tons of werewolves to kill and a very generous amount of bosses, at least compared to trash, which there is quite scarce.
Its one of the longer dungeons but thats fine, while your climbing the old courtyard/mansions of Shadowfang Keep you feel that your going somewhere, not just walking around waiting for monsters to attack you.




Sunday, January 22, 2012

Aux's Top 5 Favourite Zones

From the moment you create your character to the last time you logged in you've always been in a zone of some sort, the zone is the area or environment your character is in. Zones are all throughout the continents of Azeroth and serve as a variation to the landscape and providing new places for players to explore.

In my many years levelling, questing and everything in between I've narrowed it down to my 5 favorite zones of all time.


1. Grizzly Hills: Grizzly Hills is a zone released in the WoTLK expansion pack, its for players 74-75ish so its mid range, its located in the snowy land of Northrend. On every single character I've levelled I've never missed Grizzly Hills. Its just beautiful and for some reason is what I hope Canada would look like, big wood forests and snow.




2. Zangarmarsh: Zangarmarsh was released in The Burning Crusade expansion pack, its a zone west of Hellfire Peninsula and very different in environment. Zangarmarsh is a lush swamp with giant mushrooms poking out of the ground, pools and puddles are scattered everywhere and there are plenty of creatures to find here too. Its very blue/purple which I seem to like in a zone, if the Night Elves had a zone in The Outlands, Zangarmarsh would be it.



3. The Ghostlands: The Ghostlands were added in The Burning Crusade expansion, like Zangarmarsh. The Ghostlands serves as an extended zone (12-20) for the Blood Elf race and is located in Northern Eastern Kingdoms. Its been tainted by evil and is very dark and doomy, however I kind of like it, its beautiful in a goth kinda way. Its also by far the best zone for 12-20 levelling in the game and has some awesome chain quests for you too complete, complete with awesome rewards.






4. Ironforge: Ironforge is the capital city of the Alliance races, the Dwarves and the Gnome. Its in snowy Dun Morough and is my favorite capital city in all of the World of Warcraft. It's a shame I mainly play Horde, because whenever I play my Alliance characters I always hang out in Ironforge (Screw Stormwind) and wish it was included to the Horde instead. Its got a circular design and is split into various quarters, it can be confusing at first but is easy to get around once you know what your doing. It feels very warm and homely and I wouldn't mind living there if WoW was real life.




5. Ashenvale: Ashenvale is a classic zone introduced in vanilla WoW. Its there for levelling 18-30 and has quest hubs for the Alliance and Horde.
Most Alliance players will go from Teldrassil > Darkshore > Ashenvale and most horde players will go Mulgore/Durotar > The Barrens > Ashenvale on their levelling journey throughout Kalimdor. Ashenvale is more like Teldrassil and is a lush rainforest with plenty of tall trees and vegetation, there are a few rivers and lakes flowing through and more to discover than meets the eye, there is a ton of content in this place. Its probably more a zone for Alliance players, in particular Night Elves and Draenei but provides for anyone who wants to level in a truly beautiful zone.
I take all my characters to Ashenvale, I'm not a fan of how they changed it up in Cataclysm and I miss the old Ashenvale but I'll learn to live with it.



Saturday, January 21, 2012

Aux's Top 5 Favourite Flying Mounts!

Flying Mounts were introduced in Burning Crusade, these days Ground Mounts are almost non-existent, flying mounts are faster, in most cases look cooler and are a lot more convenient. The only places they can't be used is in Battlegrounds, dungeons and a few zones.

1. Reins of the Onyxian Drake: The Reins of the Onyxian Drake is an extremely rare flying mount that drops from Onyxia, despite what others think I believe this is the rarest mount in the game. It is relatively unknown and I'd say most people don't even know it exists.
Sadly it does share the same model as the other Drakes but does have some defining features. But seriously whats more awesome than riding a mini-Onyxia around WoW?




2. Reins of the Phosphorescent Stone Drake drop from Aeonaxx in Deepholm. Aeonaxx is like the Time-Lost Protodrake an extremely rare spawn that circles an area. Aeonaxx can be found flying around the central area of Deepholm but can be easy to miss, if you manage to find him you must kite him to the ground and then once he gets weak enough there will be an option to ride him. This is identical to when you tame the Seahorse in Vashjir, it stands out from the other Stone Drakes and is pretty god dam awesome. Definitely a mount that will get you a bit of attention!





3. Ashes of Al'ar is a flying mount from Burning Crusade. It drops from Kael Thas Sunstrider in the Eye. This mount is a golden/red phoenix and is EXTREMELY bright, it leaves a trail of ribbons behind it whenever you fly and is guaranteed to get you a lot of /whispers in game. Due to its flashy appearance it is quite well known and not as rare as the two more subtle mounts I have previously listed. This mount has an interesting story behind it actually, There was a young boy called Ezra Chatterton who through the Make-A-Wish foundation got to visit the Blizzard HQ in 2007, the WoW Dev.'s created the mount and he was the first one to ever obtain it. 






4. Mimiron's Head is a drop from Yogg-Saron in the 25-man Ulduar (ONLY if none of the watchers are helping). It was a guaranteed drop but I believe now its at 1% drop chance, and even then you'll have to roll with 25 other players. Regardless its very unique and unlike anything else in the game. It also gives you an excuse for running the most awesome raid in the game (Ulduar!)



5. Reins of the Plague Proto-Drake is a reward for completing "Glory of the Raider (10 player). All Proto-Drakes are awesome and for some reason I really like this guy, especially his neon-purple mouth. It was introduced in WoTLK and removed in 2009 as getting it became too easy for players.







So there you go, there are my top 5 favorite flying mounts and if you see my previous post you'll find out my top 5 favorite ground mounts too!
Sadly I don't have all of them and in some cases I never will be able to, but I'm working on it!

Aux's Top 5 Favourite Ground Mounts

Mounts are essential to World of Warcraft, without them you can't go anywhere (quickly at least). There are literally hundreds of mounts in World of Warcraft but here are my favorites!

1. Grand Ice Mammoth: Yes, I chose the Grand Ice Mammoth as my favorite mount in the game! I have a thing for Mammoths and I have many great memories riding this thing around Northrend and around Dalaran, its a huge mount and gets you lots of attention, has a gorgeous character model and an awesome running animation.
Its quite a common mount and is often confused with its smaller War Mammoth cousin but this is the real deal.






2. Riding Turtle: I choose the Riding Turtle just for its rarity, in all of my years of playing World of Warcraft I have only seen a handful of these, at least from my experience they are the rarest mount in WoW. You get the Riding Turtle from Fishing it has an extremely low drop rate. It actually has a 0% speed increase which defeats the point of it being a mount but its awesome and a real great one to brag about!



3. The Kon'Kron Annihilator is a reward for when you hit Exalted with your level 25 guild. It was released in Cataclysm and is basically a huge scorpion you get to ride and it even comes with enough room for 2 players, need I say more?





4. Is it a bird? Is it a raptor? No.. its the Reins of the Raven Lord, its a 1% drop from Heroic: Sethekk Halls in Terrokar Forest. Sethekk Halls is a level 70 dungeon and at level 85 even the Heroic mode is easily solo able. Once you get Honored rep you can go to Shattrath and get a key that will unlock the Heroic version, from there you just keep farming until you get the mount which as I said only has a 1% drop rate from the second last boss.


5. The Fossilized Raptor was introduced in Cataclysm as a high-end reward from the profession Archeology. It allows Alliance players to ride a raptor. But not just your run of the mill raptor, this raptor is a skeleton held together by .. something, it doesn't look very safe to ride but its so god dam awesome you want to anyway. The Fossilized Raptor is again quite a rare drop so don't expect to get it anything soon, but that's the thing, if it wasn't rare everyone would have it and then it wouldn't be so special!


Thursday, January 19, 2012

Aux's Top 3 Favourite Races

When you create your character you choose a race and a class, obviously what class you pick will have the most effect on the game however what race you choose will matter too - that will be the character your playing for all those hours.

My Shaman is a Tauren, my Rogue is an Undead and just about every other class Ive played has been a Night Elf.

1. Undead: I wont lie, Undead are my favourite class in all of the World of Warcraft, they're just badass. My Rogue is an Undead and if Undead could be Shamans, so would my Shaman.
They're one of the vanilla models which has probably aged the best and the 1H and casting animations are my favourite in the game, not to mention Undead racials are amazing and among the best in the game too.



2. Tauren: When I made my first character I liked the Tauren the most, Ive never been a fan of orcs in any fantasy games I've played before and Trolls are just .. eh, its a shame Undead cant be Shamans or I would of race changed years ago, but it does make sense lore wise.
Kodos are also pretty cool and the Tauren starting area zone is still my favourite in all of WoW. 
Mulgore and The Barrens were the two first zones I ever did and I'll always remember staring at my giant cowman running through the desert, good memories.




Night Elf: After I reached max level on my Tauren Shaman and Undead Rogue, I decided to give Alliance a go. Humans were too boring, Gnomes too small, Dwarves would of been my second choice but I wasn't too keen on them either, Draenei had newer character models and looked decent but there just wasnt that x-factor about them and even in Cataclysm I hate werewolves (Worgen).
Teldrassil is another amazing starting zone, I mean its a massive tree!
Darkshore is one of the most depressing zones in the game which made me avoid levelling my Night Elf up, but once I got to Ashenvale I was back in a forest of Night-Elfy goodness.
To this day I have a Night Elf Priest, Warrior and Hunter all of various levels, the rest of my characters - namely Night Elves have all been deleted over the years, but I like to mix it up and play as the faction I'm killing all the time, its quite refreshing.









Aux's Top 5 Favourite Classes In WoW

Today I decided to write about my top 5 favourite classes/specs in World of Warcraft and what I like about them as well as my experience with each of them.

1. Enhancement Shaman: I enjoy playing an Enhancement Shaman for a number of reasons, we have fantastic burst and can do significant damage from a distance too as well as providing heals. Totems are invaluable as they are for all Shaman specs. Stormstrike and Lava Lash are awesome and Spirit Wolves are one of the funnest things in the game. The Enhancement Shaman was also my first class in WoW, before I even knew about specs I would run around hitting monsters on the head with my staff, oblivious to the fact that in my gear I should be playing an Elemental/Restoration Shaman.




2. Subtlety Rogue: I had way too much fun back in Wrath on my Rogue, subtlety was pretty poor PVE wise but in Warsong Gulch and Alterac Valley it was an entirely different story.
I picked up a Rogue as my second character and fell in love with stealth, I learnt I needed to be a little more careful when I was playing my rogue compared to my Enhancement Shaman who could take a bit more of a beating. I mainly PvP'd on my Rogue I leveled him almost entirely through BG's believe it or not.
But seriously full heirlooms + One shot ambushing people = way too much fun




3. Combat Rogue: Yes.. despite having a Shaman I adore as my main - my second favourite class in WoW easily goes to the Rogue. As I previously mentioned Subtlety is absolutely way too much fun in PvP, however I enjoyed Combat a lot too.
As soon as I got dual talent specialization I branched out and went Combat, I never really tried Assassination, I know Mutilate has a quite easy rotation PvE wise and Assassination has always been a very competitive spec but I just love Combat, Killing Spree.. Blade Furry.. Improved This .. Improved That .. its amazing and behind Enhancement my second favourite DPS class in the game, whether to play or play alongside.
^Which really .. Enhancement Shamans are quite similar to Rogues.. coincidence I think not..


4. Restoration Shaman: Restoration Shamans and Druids share one thing in common, the most awesome healing spec - Restoration!
I remember hitting level 80 and only realizing then that the Shaman had two other talent specs, Elemental and Restoration. I never really got into Elemental apart from Earthquaking people off rocks in Arathi Basin and Eye of the Storm however I did pick up Restoration as my 2nd talent spec when I took dual-talent specialization.
Shaman healing is very different compared to Druids, Priests and Paladins, in fact we're the opposite of Holy Paladins, with strong group heals our job is usually to keep DPS up, not tanks. I mainly PvE'd in Restoration gear, mainly for the fact that in Wrath it meant that by healing I could get into a dungeon in 5 minutes as opposed to 30 minutes. Playing from a healers perspective instead of a DPS's perspective also made me a better Enhancement player I think too.



5. My Enhancement/Restoration Hybrid: Towards the end of Wrath when I was doing a lot of BG's I kept switching between my two favourite specs at the time, Enhancement and Restoration.
In Cataclysm when the new talent tree was launched I made what I dubbed an "Enhancement/Restoration Hrybrid".


It was a 0/31/10 build, so obviously Enhancement based, I was wearing my same Enhancement gear that I was using for my Enhancement-DPS-Focused spec but I was able to heal quite well too.
In this spec I was a defensive player, healing my teammates and then when the enemies went to me or I was out of mana I would pop Spirit Wolves and the rest of the Enhancement cooldowns and kick ass.
Even though I wasnt a "pure" per-say I always did quite well, I'm not the kinda guy that stands around in the middle farming HK's in Warsong Gulch or Arathi Basin I went for the objectives and played the BG's the way they were meant to be played.
Despite my unique talent choice, play style and at the time, mediocre gear. I would almost always come in the top 3 for Damage Done and Healing Done.
I was frequently out DPSing and Healing guys that were in "proper" DPS and Healing specs.
I cleared all 6/6 of Blackwing Descent in Cataclysm launch in my Enhancement set and pulled around 15k DPS, shortly after 4.2 released my guild decided to do a fun-run of BWD as most of the raiders couldn't make the Firelands raid, I was available at the time and thought it would be a bit of fun so I slipped on my Hybrid spec, we finished the whole dungeon, I helped out the 2 healers a ton and managed to do 12K DPS.
^The moral of that little story is play how you want to play, not how others want you too,




Tuesday, January 17, 2012

Mists of Pandaria - Part 2

I have previously gave my opinions and a brief overview of Blizzards newest expansion for World of Warcraft, Mists of Pandaria.
In this post Ill be going over some of the finer details and go in-depth about the new features that will be available in the upcoming expansion.

Pandaren:
The Pandaren are the new race available in World of Warcraft, Blizzard has wrote some lore to help implement them into the World of Warcraft.
As I'm sure many of you know, the Pandaren will be available as both Alliance and Horde, they have stated that players will choose who to side with in the starting area.
The Pandaren have very interesting Racial Traits, they have +15 cooking, take 50% less falling damage, have rested experience last twice as long and a 3 second CC. All very powerful compared to the Vanilla and BC races Racial Traits.
The Monk (Pandaren exclusive), Mage, Hunter, Priest, Rogue, Shaman and Warrior are all available to the Pandaren as classes.

The Monk:
The Pandaren have access to a race exclusive class, the Monk. From what it sounds like the Monk is a hybrid (Tank, DPS and Heal) with instant cast abilities that uses "Chi" as energy.
The Monk will use Cloth or Leather armor and all 1H weapons, Polearms and Staves.

Challenge Modes:
Challenge Modes are basically a time-trial added to 5-man dungeons that will reward you and your group with rewards depending on how fast you completed the instance.
Depending on how fast you finish you will either get a: Gold, Silver, Bronze .. or if you really bad maybe nothing medal.
The rewards for completing Challenge Modes include: armor sets, mounts, titles etc.

Pet Battle System:
Basically to sum it up, Pokemon in WoW.
In Mists of Pandaria, your vanity non-combat pets which you have collected over the years can be used to battle other players non-combat pets.
It looks like more of a time-killing casual thing, but I really dont see the point in this feature and it seems to be fairly unpopular with the WoW community.


Talent Calculator:
Mists of Pandaria will bring yet again, another talent system to WoW. The new talent system looks to be somewhat simplified, with 6 main talents you will choose 1-90. Obviously the simplification of something like the talent system causes quite a bit of QQing, particularly from the "Hardcore" community but I guess Blizzard knows what they're doing?

Scenarios:
(No information released yet)

New Zones:
Mists of Pandaria will have 6 new zones for us players to explore.
The Wandering IsleThe Jade Forest, Valley of The Four Winds, Kun-Lai Summit, Townlong Steppes and the Vale of Eternal Blossums.


Obviously the whole Monk/Pandas theme is all very Chinese/Oriental themed. The Monk which is essentially a Kung Fu fighter, Pandas which = China and the new zones in particular which represent China's landscape.
It will be interesting to see how Mists of Pandaria is released in China, I believe Wrath of The Lich King was only released last year - but obviously Mists of Pandaria looks to be full of Asia stereotypes.

Regardless of what I think, Mists of Pandaria seems to be adding quite a bit of new content to WoW, one thing I am worried about is the lack of discussion regarding raids and PVP, which has led some to dub this the "casual expansion".












Mists of Pandaria - Part 1

As I'm sure all of you know, Blizzards upcoming World of Warcraft expansion, Mists of Pandaria should be released sometime mid-late next year.

In the last few months, as many know WoW's player base has been shrinking. Some blame Rift and Bioware's newly released SWTOR, others blame Cataclysm being a "failure" and that we saw significant number drop offs towards the end of Wrath and that its nothing to worry about.

I don't care either way, World of Warcraft is the most popular online MMORPG and will stay that way for quite some time, however I do believe WoW could do with a bit of a shake up, I for one wasn't a huge fan of Cataclysm.

For those who don't know (how could you not??) Mists of Pandaria will take place in a new continent, like Northrend did for example.

Mists of Pandaria will feature the Pandaren. The Pandaren are .. fittingly named, Pandas.
That's right, Panda bears in World of Warcraft!

Most notably Mists of Pandaren will see the level cap raised to 90 and the introduction of the Pandaren as playable races, available to both the Alliance and the Horde. Monks will also be a new class exclusive to the Pandaren.

Mists of Pandaria was meant to be an April Fools joke by Blizzard - so many fans were shocked when Mists of Pandaria was actually announced as a legit expansion to World of Warcraft.
The Pandaren race have existed back in the Warcraft series so Blizzard aren't pulling this new race out of nowhere.

However I do think Pandas really dont fit in with Azeroth as much as Humans, Dwarfs, Orcs and Elves do, but that's just me, I'm a bit of a skeptic on the upcoming expansion and I really want it to deliver like Blizzard promises it will, with more competition like Guild Wars 2 being released later this year, World of Warcraft needs a new expansion to bring old and new players into the world of Azeroth and shake things up.




Intro

Hey!

My names Aux and Ive been playing World of Warcraft since just before the launch of Wrath.
I made a Shaman as my first ever character and have loved it ever since, Enhancement and Elemental specs are very entertaining and never leave me bored. Ive played every class until level 40 but none match the enjoyment I get out of playing a Shaman.
Im a PVP player and enjoy World PVP/BGs and occasional Arena, Ive never been much of a raider although I have cleared everything up to Firelands.

I live in whats meant to be sunny Australia and am currently studying at school, I decided to make this Blog to practice my writing and give others tips and help by sharing my knowledge of the game with them.

I plan on covering the latest news, rumors and miscellaneous topics regarding WoW but who knows where Ill go, if you have any suggestions just contact me (see right).

Thanks, Aux.